CSL DDCompatibility Mode Tuning Menu SettingsSEN 1080 shown as 108 on some displaysFF 100FFS PeakNDP 25NFR OffNIN OffINT 4FEI 100FOR 100SPR 100*DPR 100*BLI User PreferenceSHO 100BRF User Preference *SPR only affects the wheel centering in the menu. DPR values have no effect. In-Game Settings Force Feedback MenuNote select ClubSport V2 base before running steering calibrationFlavour Raw**Gain 100Volume 60Tone 50FX 50 **Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS Forum Podium Wheel Base DD1 / Podium Racing Wheel F1 PS4âą ModeTuning Menu SettingsSEN 1080 shown as 108 on some displaysFF 40SHO 100ABS User PreferenceFOR 100SPR 100*DPR 100*NDP 25NFR 5BRF User PreferenceFEI 100 *SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuNote select ClubSport V2 base before running steering calibrationFlavour Raw**Gain 100Volume 60Tone 50FX 50**Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS Forum Podium Wheel Base DD2 ModeTuning Menu SettingsSEN 1080 shown as 108 on some displaysFF 40SHO 100ABS User PreferenceFOR 100SPR 100*DPR 100*NDP 25NFR 5BRF User PreferenceFEI 100*SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuNote select ClubSport V2 base before running steering calibrationFlavour Raw**Gain 100Volume 60Tone 50FX 50**Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS ForumClubSport Wheel Base V2SEN 900FF 100SHO 100ABS User PreferenceDRI 002FOR 100SPR 100*DPR 100*BRF User Preference *SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuFlavour Raw**Gain 100Volume 60Tone 50FX 50**Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS Forum ClubSport Wheel Base Menu SettingsSEN 900FF 100SHO 100ABS User PreferenceDRI -02FOR 100SPR 100*DPR 100*BRF User PreferenceFEI 100 *SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuFlavour Raw**Gain 100Volume 60Tone 50FX 50**Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS Forum CSL Elite Wheel BaseTuning Menu SettingsSEN 1080 shown as 108 on some displaysFF 100SHO 100ABS User PreferenceDRI 003FOR 100SPR 100*DPR 100*BRF User PreferenceFEI 100 *SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuFlavour Raw**Gain 100Volume 60Tone 50FX 50**Alternatively select Customâ in combination with Jack Spadeâs Custom Files found on the official Project CARS Forum CSL Elite Wheel Base / CSL Elite Wheel Base + / CSL Elite Racing Wheel PS4âąTuning Menu SettingsSEN 1080 shown as 108 on some displaysFF 100SHO 100ABS User PreferenceDRI -03FOR 100SPR 100*DPR 100*BRF User PreferenceFEI 080 *SPR only affects the wheel centering in the menu. DPR values have no Settings Force Feedback MenuFlavour Raw**Gain 100Volume 60Tone 50FX 50
supports most steering wheels and controllers, as long as they are PC-compatible. Hereâs a list of some devices that have been tested Controller Support . comes pre-configured for several controllers - those will work as without further configuration, provided their drivers have been installed correctly. For the rest of devices, you will have to assign controls. In all cases, you might want to fine tune the controls to your preference. This page will help you with those two cases. If you are running into problems when setting up your device, take a look at the Common Problems and Solutions page too. Installing drivers for Windows Always install the latest drivers for your device. If you donât, some functions may work incorrectly, or not work at all. If you are not sure how to install or update its drivers, check the manual that came with it, or contact its manufacturer for support. Out of date drivers can cause Some buttons not working Throttle and brake pedal conflicting with each other Force feedback working incorrectly Some buttons not working H-shifter not working Clutch pedal not detected Steering wheel doesnât work all the way to 900 degrees Etc. Recommended driver configuration Once the drivers are installed, itâs best to check their settings. The general guideline is to apply as few filters as possible, so that the simulator receives clear inputs, and can output forces as transparently as possible. First, go to Windows Control Panel, and locate the USB/game controllers option Double click your steering wheel to enter its Driver configuration panel. From there you should find various settings for your device. Some Drivers will choose different settings depending on which game you are running. The Drivers may call game profilesâ or similar terms if in doubt, check its manual. Make sure you are modifying the appropriate profile! Drivers Input configuration Thereâs a few things you need to set up in the Drivers. The location and name of these options will vary from one steering wheel to another. Check the device manual if in doubt. Configure the wheel for maximum wheel rotation range. In many wheels this is 900Âș, in others 1080Âș, etc. Use the maximum possible. Use independent throttle and brake pedals. This is often called âenable split pedalsâ enable it, or âuse combined axesâ disable it. Drivers Force feedback configuration A few main settings to keep in mind Make sure FFB is enabled. Try to disable any permanent centering spring effect. If not possible, set it to 0%. Try to disable any permanent damping effect. If not possible, set it to 0%. uses the constant forceâ effect for all types of feedback. Even rumble strips, racetrack kerbs or road bumps are reproduced organically their raw feeling comes straight from the physics engine, thanks to its high frequency of 2000 Hz. The main thing you need to set up in the drivers is how much force you want to feel in your hands in a worst case scenario, such as a car crash In many steering wheels, choosing 100% of force might be okay even during a car crash. Start with lower values if in doubt though. In powerful steering wheels, choosing 100% can be dangerous for your fingers and wrists. If, at your own risk, you choose 100% anyway, you will need to adopt the same safety measures you would in real life letting go of the wheel before a crash occurs, always positioning your fingers outside the steering wheel rim, etc. See in-game configuration for more info. will use all the capabilities of your steering wheel. If, for example, you donât want to receive 20 newton-meter of force on your hands, then you need to configure your drivers to output a lower amount. We recommend starting at just 1 or 2 newton-meter. Hardware check 1 Windows drivers The steering wheel Driver configuration can normally display which buttons and axes are being pushed. Use each of the buttons and axes, one by one, and make sure they respond correctly on your screen. Here you should check Does the button or axis display respond every time you press? Does the button or axis display move all the way from zero to the maximum possible value? Does the button or axis display fluctuate or flicker a lot when you are not touching anything? Does the button or axis move only one of the items on your screen, or several? If anything seems wrong, check your steering wheel manual, make sure its drivers are installed correctly may require rebooting your computer, search the web for people suffering similar issues, or contact the manufacturer of the wheel to ask about your issue. Hardware check 2 Open Options > Controls > Hardware. Then use all the buttons and axes, make sure they respond correctly on screen too, just like with hardware check 1. If anything is different in this menu than in the driver configuration panel, please check that Steam Big Picture is not interfering . If that has failed too, contact us. Assigning Controls You need to have installed the Drivers, otherwise it may be impossible to assign the controls correctly. In the case of a few devices, already has a reasonable configuration by default. Those will only work if you have installed the Drivers. Clicking Reset Allâ will revert back to the default bindings if they exist; otherwise it will remove any bindings you may have created. Go to Options > Controls > Bindings > Vehicle. The bindings look someting like this If no binding exists for your device, you will need to assign them using the +â buttons on the right side. The most important bindings are Throttle, Brake and Steering. You can also fully customize your H-shifter or sequential paddles, your parking brake, etc. Steering binding One of the most important bindings for your steering wheel is the Steeringâ binding, as you probably guessed. This is roughly what that binding might look like, but it will vary from one wheel to another Filter choose Wheel directâ if you are using a steering wheel, as it provides instant responses without any additional input lag. If you are not using a steering wheel gamepads, keyboards, this setting can trade responsiveness in exchange for smoothness. Steering Lock Type 1N will map the max steering lock of your USB wheel, to the max lock of the car youâre currently driving. The virtual wheel will only mimic your USB wheel if both happen to have the exact same steering lock. 11 will match the virtual wheel to your USB wheel. If your USB wheel cannot steer as much as the current car, then youâll lose maneouvering capabilities such as when driving certain trucks 11 hybrid will match the virtual wheel during the first half of your USB steering angle. And on the second half, it might start accelerating into 1N for any vehicle where your USB wheel would run out of steering lock too soon such as certain trucks. On the rest of cases it will continue matching the angles normally. This ensures you never lose any maneouvering capabilities. Steering Lock Angle this is only used when choosing 11â or 11 hybridâ Steering Lock Type. This should reflect how much angle your USB steering wheel can provide from its leftmost position, to its rightmost position. For many Logitech steering wheels, this will be 900 degrees. Note if you have configured your Drivers to a smaller steering lock, then you must use the same value in For example, if you have configured your 900° steering wheel to operate with only 500°, then you should also set to 500°. Inverted Axis some devices output inverted values. Check the graph right above this setting, and move your wheel left and right. If the orange point in the graph is moving the wrong way, then youâll have to toggle this checkbox. Linearity choose 1 for most steering wheels. You may choose a different for gamepads, joysticks, and low-end steering wheels. Deadzone rest choose 0 for steering wheels. You might need a bit of deadzone for some gamepads, joysticks, and pedals frequent in devices that are old and worn out, but also in most new gamepads too. Deadzone end choose 0 for steering wheels. You may need some deadzone if youâre unable to reach the full travel of your pedal/joystick/gamepad. Force feedback configuration Basic set up Go to the Options > Controls > Force Feedback > Available Hardware section. If has detected a force feedback-capable axis, it will be listed there. In this menu, you will also see the steering wheel binding you created for steeringâ in the previous step click the binding and scroll down to the Force Feedback Configuration section. Enabled tick this checkbox for force feedback to work Inverted in some steering wheels, the forces are inverted. Hop into a vehicle and, while parked, attempt to steer you should feel some resistance. If, instead, your USB wheel attempts to steer all the way to full lock, you probably need to toggle this checkbox. Strength the appropriate value here will depend on how much torque your device is configure to produce. More powerful wheels need smaller values here, and less powerful wheels will need greater values. See Driver Configuration for more info. Smoothing it will remove details for a smoother experience, at the cost of greater lag. If you are noticing high frequency vibrations in your wheel, test progressively greater values. In itâs impossible to fully get rid of all vibrations, so you need to find a balance between smoothness and lag versus the amount of detail you receive. Advanced parameters These are some minor tweaks for your These parameters allow advanced control over the force feedback Reduce strength at low speeds if in doubt, leave this checkbox activated. It will reduce vibrations when the vehicle is parked or rolling very slowly. If youâre into rock-crawling, you might prefer to leave this checkbox deactivated. Side Accel Feedback it attempts to communicate the lateral forces that your body would feel in real life, channeling them through the most common hardware we have the steering wheel. This can lead to unexpected or confusing reactions of the steering wheel such as unrealistic self-centering effects, so itâs a matter of personal preference. Use with caution. Update parameters These parameters should be left alone of the times. However, in some very rare cases, the update parameters might need to be adjusted Update rate limit Limits how often the simulation will attempt to send new force feedback commands to the drivers. Most drivers/firmware/steering wheels cannot handle high update rates, and will behave incorrectly when asked to - often leading to much lower game framerates, and sometimes also to incorrect forces on the wheel. If set to âAutomaticâ, will do its best to determine the highest safe frequency. This setting can be overriden if the âAutomaticâ detection is still providing too high update rates and needs lowering even more. Recommended value âAutomaticâ Update type Allows to choose between two internal methods of sending the force feedback requests. One of them is optimized for speed âFastâ and should be safe to use with almost any steering wheel. The other one, âFullâ, may be required for certain steering wheels before FFB can work correctly or at all. This is the case of some direct drive wheels, for example. Recommended value âFast default" Neither of these two options should be touched if Force Feedback is working correctly already. Basic configuration guide Configuring the wheel can be difficult to get exactly right. Every driving style may need different force feedback settings, so hereâs a simplified method to get the basics right Make sure the steering binding is fully linear set its value to 1â, since non-linearity can get in the way of good forcefeedback. Disable all mods, as they can potentially influence or break how FFB works, at least while trying to get a working base line Choose an official vehicle, without mods, with default setup settings, and RWD drivetrain layout such as the ETK K-series Kc6t M. Try to increase your framerate, preferably 60 FPS or more. To achieve that, you can lower the graphics settings. You will have to consider your priorities, as this is a compromise between visual quality and force feedback. Set the Smoothing to the largest value. Go for a drive with your usual driving style racing, stunts, offroad, etc and agressiveness. Tweak the âStrengthâ until the magnitude of forces you receive feels comfortable while driving even if not detailed at this point. Ignore the forces while the vehicle is stationary or rolling slowly weâll take care of that later. Check if forces during vehicle crashes are too great or too weak be careful with your wrists and fingers!. If it feels too violent, decrease the strength configuration in Windows drivers see the Windows driversâ section above, in this document, then come back here and try again. Now start with tweaking the âSmoothingâ go for a drive, and gradually decrease the value until the wheel starts any quick rattling or vibration at driving speeds. When rattling starts to appear, dial back the âSmoothingâ setting a bit. Now stop the car, and check if the wheel steers on its own from left to right and back again. If thatâs the case, enable the âReduce strength at low speedsâ checkbox. This should give you a reasonable starting point for your settings. After that, feel free to play with different parameters to suit your personal preferences. Response correction curves This is an advanced option. Do not touch if youâre not sure of what you are doing. Introduction Force feedback works by asking the steering wheel drivers to apply certain torque certain rotational force through the motors housed inside your steering wheel. In an ideal world, the resulting torques would be proportional to the torques you initially requested. However, in practice, this is rarely the case. Sometimes, when you ask 1 unit of torque, you may get resulting units of torque. And then you ask for 2 units, but get only units back. The result can vary wildly along the range of torques, and is impossible to know without testing each of all the possible torque values. To compensate for this lack of linearity, we provide the option to use a Response Correction Curve. This curve basically tells how the steering wheel will respond to all possible requests. Based on that, will smartly âlieâ to the drivers, requesting different torques, to get the actual desired resulting torque. Reusability Before continuing, one word about reusability of response curves The response curve will vary depending on the Windows drivers configuration. For example, if you change the effects strength or any other setting in the Windows driver configuration panel, the response curve will most probably be different afterwards. Keep that in mind if you are trying to use a response curve for your wheel while tweaking the Windows driver configuration. Note bundles response curves tailored to the recommended driver configuration see the 2nd section of this guide. If you are not using the recommended configuration, the response curves may be off, and it is recommended to re-generate it for your specific drivers configuration. But even if you donât, the result will typically be better than disabling the curve altogether. Also note that the response curve is usually the same for a given brand and model of steering wheel unless it has undergone some serious hardware revision but still keeping the same model identifier. If you create a response curve for certain steering wheel model and drivers configuration, it will most probably be reusable by other owners of your steering wheel. Generating your own response curve Generating a response curve involves precise testing of your hardware, noting down what happens each time you apply certain torques. There are several tools out there that allow to do it in an automated way, and register the resulting curve in a file, on disk. is able to directly read the response curve files generated by the most popular 3rd party tools such as WheelCheck and Force Curve Modifier, without needing any further format modifications. So just run those tools, export the result to a file, and place it at Documents/ Note the numbers contained in LUT files have a different meaning than those contained in the rest of file types even if they are all justâ pairs of numbers. Please do not rename the â.lutâ extension to something else, this way will know it needs to handle the LUT numbers differently than is usual. For more information, please search the web for those 3rd party tool names, and follow any of the existing guides out there. Note Hover your mouse over the response curve graph of your FFB menu to get more detailed information about the naming conventions. Typically will do. How the curve is used internally sanitizes the curve you see on screen The curve will be normalized, from 0 no torque to 1 maximum torque supported by your steering wheel. You donât need to normalize any values yourself. It will remove any valleys, so that the response is always incremental It will assume you start at 0 response for 0 requested torque, and that you end at 100% response for 100% requested torque. After this sanitization has taken place, the curve is used in this way When the resulting torque is too small, will bump up the requested torque, so that it gets its desired resulting torque. When the resulting torque is too big, will request a bit smaller torques, so the result is not that huge. Tweaking the curve You will typically want to tweak the curve just a little bit before it is used by the game. If you have already placed the file in your inputmaps directory, the game will read it each time you restart the game or press Ctrl+L to reload the input system. When that happens, the curve is embedded into your inputmap file. If you modify the source file, and press Ctrl+L, the inputmap file will be updated again. Remove the source file when you are happy with it. Measurement errors If you have only generated the response curve once, it is possible that you have some error in the readings. For example, if you accidentally touched the wheel while it rotated, or bumped into your desk, then that curve point may be incorrect. Repeating the measurement several times, and comparing the resulting curves, allows you to notice any possible outlier values that may have happened. Noise If you correctly measure the curve several times, you will notice slight variations. This can happen because of many circumstances, temperature changes, slight gear or belt positioning differences, etc. Measuring the curve several times not only allows to detect errors as described before but are useful to remove this kind of noise. You can average all of the curves together, and use the resulting curve in Note that there shouldnât be a huge difference from one run to the next unless your wheel is damaged, so itâs okay if you decide to skip this step - Low torque vibration Most wheels cannot handle low torques correctly. The response curve will usually be very plain in the first section, and this will force to request huge torques to compensate. This usually creates unwanted vibrations. To prevent this, make sure you add a slight initial slope to the curve, even if the response curve clearly showed a huge deadzone in that region. This will smooth out the jerky response for low torque situations. Visualizing the improvements To assist you with tweaking or verifying the response curve, you can visualize the results in real time, while driving. Go to the menu Apps > Add app Place the FFB Graph somewhere on the screen and click Done. The data you are looking for here is Current shows what torque is being actually requested to the Windows drivers. This is usually not the torque we want, but remember we have to lie to the drivers in order to get the torque we want. Uncorrected shows what is the expected resulting torque after having travelled through the drivers, firmware and hardware. In other words, the actually desired torque. Limit is just the force limit the user has selected in the FFB menu. No forces greater than this will be generated. Unlimited shows what would have been requested, if the force limit wasnât in place. For example, in most steering wheels, you will typically notice that uncorrected forces are smaller than current forces in low-torque situations, because of the initial FFB deadzone. A very good steering wheel should have a very linear FFB response, and so the uncorrected and current forces should be almost the same through the entire range of torques.Skipto main content Main navigation. Home; Products. Arcade Stick; Game Controller; Gaming Headset; Racing Wheel Filter by Sort by
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Dans quasiment tous les jeux, il faut prendre quelques minutes pour configurer son volant afin dâobtenir le meilleur feeling, câest ce que jâai re fait rĂ©cemment dans Forza Motorsport 7 et jâen profite pour partager mes dĂ©couvertes, enseignements et prĂ©fĂ©rences dans le cadre dâune conduite axĂ©e sur lâadhĂ©rence et non le drift qui je pense dans Forza, nĂ©cessite un rĂ©glage totalement Ă part. RĂ©gler son volant dans Forza Motorsport 7 1 â Limite basse de lâangle de braquage 0 Plus la valeur est Ă©levĂ©e, plus vous devrez agir sur la direction pour que la voiture commencer Ă tourner. » Cette valeur est placĂ©e Ă 0 par dĂ©faut et peut monter jusque 80. Je lâai laissĂ©e Ă 0, câest une valeur utile pour tous les vĂ©hicules rĂ©cents. Les voitures plus anciennes, des annĂ©es 90 et auparavant, peuvent recevoir une valeur plus Ă©levĂ©e pour reproduire le cĂŽtĂ© vague » de la direction en dĂ©but de braquage. Par exemple une Toyota AE86 pourrait probablement sâaccommoder dâun 20 Ă 30 Ă ce niveau, et les vieilles voitures amĂ©ricaines aisĂ©ment au dessus de 40 si vous voulez reproduire lâeffet bateau » des directions de lâĂ©poque. Vous perdrez en prĂ©cision et vous aurez besoin de plus dâeffort pour mener la voiture cependant. 2 â Limite haute de lâangle de braquage 100 Plus la valeur est Ă©levĂ©e, moins le jeu est sensible Ă vos commandes de direction. » Cette valeur est placĂ©e Ă 100 par dĂ©faut et peut descendre jusque 20. Je lâai laissĂ©e Ă 100 encore une fois dans lâoptique dâun usage avec des voitures modernes post 2000. Cette valeur peut complĂ©ter la prĂ©cĂ©dente pour augmenter le cĂŽtĂ© vague des vieilles voitures, et il y en a beaucoup dans Forza Motorsport 7, routiĂšres ou pistardes. Imaginez une Plymouth Fury de 1958, probablement le mĂȘme feeling quâune gondole Ă Venise! Si vous voulez respecter lâabsence totale de prĂ©cision dans la direction, vous pouvez baisser cette valeur et avoir lâimpression que lâasphalte sâest transformĂ© en sable fin! 3 â Limite basse de lâaccĂ©lĂ©ration 15 Plus la valeur est Ă©levĂ©e, plus vous devez appuyer sur lâaccĂ©lĂ©rateur pour que la voiture commence Ă accĂ©lĂ©rer⊠» Cette valeur est placĂ©e sur 0 par dĂ©faut et peut monter Ă 80. Je la place Ă 0. MĂȘme avec de vieilles voitures non sportives, lourdes et avec moteur mou CitroĂ«n 2cv, je ne vois pas lâintĂ©rĂȘt dâaugmenter cette valeur. Si vous la montez Ă fond, il y aura 100% dâaccĂ©lĂ©ration dans les 20 derniers % de lâallonge de la pĂ©dale. Hormis si vous voulez simuler un cĂąble dâaccĂ©lĂ©rateur dĂ©ficient ou un moteur au bout du rouleau, vous pouvez rester sur 0. 4 â Limite haute dâaccĂ©lĂ©ration 100 Plus la valeur est Ă©levĂ©e, moins vous devrez appuyer sur lâaccĂ©lĂ©rateur pour que la voiture accĂ©lĂšre brusquement. » Par dĂ©faut cette valeur est placĂ©e Ă 100 et peut descendre jusque 20. Je la laisse Ă 100. Pour moi, la seule raison de modifier ce rĂ©glage et le prĂ©cĂ©dent est de vouloir avoir une accĂ©lĂ©ration beaucoup moins franche si vous recherchez une expĂ©rience balade », comme si vous vouliez rouler en respectant les vitesses autorisĂ©es dans Forza Horizon. Et vu quâil est absolument insupportable de rouler lentement de façon prolongĂ©e en jeu vidĂ©o, je doute que vous teniez bien longtemps. 5 â Limite basse de la dĂ©cĂ©lĂ©ration 15 Plus la valeur est Ă©levĂ©e, plus vous devrez appuyer sur les freins pour que la voiture commence Ă ralentir⊠» Par dĂ©faut la valeur est placĂ©e Ă 0 et peut monter jusque 100. Je la place Ă 0. La rĂ©flexion est lâinverse des valeurs prĂ©cĂ©dentes concernant lâaccĂ©lĂ©rateur. Dans un jeu de course, on cherche la rĂ©ponse la plus franche la plupart du temps, modifier cette valeur ne peut servir quâĂ simuler une pĂ©dale de frein spongieuse, des plaquettes de frein en fin de vie ou un servo-frein moins efficace. Pourquoi? Je ne sais pas, mais câest faisable. 6 â Limite hausse de la dĂ©cĂ©lĂ©ration 95 Plus la valeur est Ă©levĂ©e, moins vous devez appuyer sur les freins pour que votre voiture freine brusquement. » Par dĂ©faut la valeur est placĂ©e Ă 95 et peut monter jusque 100, descendre jusque 20. Je la place sur 50, ce qui veut dire quâĂ mi-pĂ©dale jâai dĂ©jĂ la quasi-totalitĂ© de la puissance de freinage. Je fais ça et parfois je descends Ă 35 car jâutilise le Conical Brake Mod avec mon pĂ©dalier T3PA de chez Thrustmaster. Il sâagit dâune piĂšce en mĂ©tal et caoutchouc qui se place sous la pĂ©dale de frein, celle-ci est rĂ©glable en profondeur via filetage. Elle me permet dâavoir Ă utiliser moins dâallonge de la pĂ©dale pour un freinage constant gĂ©nĂ©ralement entre 72 et 78% sans blocage. En poussant moins loin câest aussi plus simple dâeffectuer des talon-pointe. Si vous utilisez un pĂ©dalier classique Ă 2 pĂ©dales alors ma valeur ne fonctionnera probablement pas pour vous, il est alors prĂ©fĂ©rable de rester avec celle dâorigine 95. 7 â Limite basse de lâembrayage 15 Plus la valeur est Ă©levĂ©e, plus vous devrez appuyer sur lâembrayage pour commencer Ă dĂ©brayer. » Par dĂ©faut la valeur est placĂ©e Ă 15, peut descendre Ă 0 et monter Ă 80. Je la place sur 0. Cela concerne Ă©videmment ceux qui utilisent un pĂ©dalier Ă 3 pĂ©dales. En mettant la valeur aussi bas il est possible de changer les rapports trĂšs vite peut-ĂȘtre trop vite parfois et sans effort, Ă©tant donnĂ© que la pĂ©dale est bien moins rĂ©sistante que celle des freins par exemple. Je ne suis pas convaincu dâavoir trouvĂ© la valeur idĂ©ale Ă ce niveau, je suis toujours obligĂ© de passer les rapports trĂšs lentement par rapport Ă ce que je fais mĂȘme en vrai, sinon il y a ce bruit de rapport ratĂ© trĂšs dĂ©sagrĂ©able⊠8 â Limite haute de lâembrayage 90 Plus la valeur est Ă©levĂ©e, moins vous devez appuyer sur lâembrayage pour dĂ©brayer complĂštement. » Par dĂ©faut celle valeur est placĂ©e Ă 90, peut monter Ă 100 et descendre Ă 20. Je la place sur 100. Pour complĂ©ter la valeur prĂ©cĂ©dente et rendre les passages de vitesse les plus rapides possible et ouvrant les limites des 2 cĂŽtĂ©s le plus possible. 9 â Limite basse du frein Ă main 10 Plus la valeur est Ă©levĂ©e, plus vous devrez tirer sur le frein Ă main pour quâil agisse. » Par dĂ©faut la valeur est placĂ©e sur 10, peut descendre Ă 0 et monter Ă 80. Je la laisse sur 10. Les drifteurs voient probablement les choses diffĂ©remment. 10 â Limite haute du frein Ă main 100 Plus la valeur est Ă©levĂ©e, moins le jeu est sensible Ă votre commande du frein Ă main. » Par dĂ©faut cette valeur est placĂ©e sur 100 et peut descendre jusque 20. Je la laisse Ă 100 car je nâutilise jamais le frein Ă main. 11 â IntensitĂ© des vibrations 40 Par dĂ©faut la valeur est placĂ©e Ă 40, peut descendre Ă 0, monter Ă 100. Je lâai placĂ©e sur 30 pour rĂ©duire un peu la force des vibrations lors du passage sur les vibreurs. MĂȘme Ă 30 ils peuvent encore influer la direction sur certains circuits Nordschleife par exemple. 12 â IntensitĂ© du retour de force 100 Plus la valeur est Ă©levĂ©e, plus la force dâalignement de votre volant est importante. » Par dĂ©faut la valeur est placĂ©e sur 100 et peut descendre jusque 0. Je lâai placĂ©e sur 75, ce qui reste un taux Ă©levĂ© mais gĂ©rable si vous aimez jouer avec pas mal de retour de force. Le niveau dâintensitĂ© peut dĂ©pendre de la voiture que vous utilisez, les modĂšles de route les plus rĂ©cents utilisent une direction Ă©lectrique souvent trĂšs lĂ©gĂšre avec peu de retour de force, en comparaison les anciennes voitures ou certains voitures de course IndyCar nâont que peu ou pas dâassistance et donc la valeur peut ĂȘtre augmentĂ©e. La valeur du retour de force influe grandement sur lâĂ©chauffement du volant, au moins avec le Thrustmaster TX. 13 â Angle de rotation du volant 650 Par dĂ©faut la valeur est placĂ©e Ă 650, peut descendre Ă 270 et monter Ă 900. Je lâai placĂ©e sur 900 pour tirer profit de la capacitĂ© du volant. Certains volants sont limitĂ©s en angle de braquage et le TX Ferrari 458 Italia que jâutilise monte Ă 900°, ce qui est pratique dans le cadre dâune utilisation avec des routiĂšres. Cependant, il est difficile de connaitre lâangle de braquage maximal des vĂ©hicules et les diffĂ©rences peuvent ĂȘtre trĂšs grandes. Sur les voitures de course, les angles sont souvent trĂšs infĂ©rieurs pour rĂ©duire les mouvements de bras. Si vous jouez majoritairement avec des GT3, une valeur aux alentours de 600/700 serait prĂ©fĂ©rable, moins de 500 pour les monoplaces et prototypes. 14 â LinĂ©aritĂ© de la direction 50 Plus la valeur, plus la rĂ©ponse est lente vers le centre et plus elle est rapide vers la butĂ©e. » Par dĂ©faut, cette valeur est placĂ©e sur 50, peut monter Ă 100 et descendre Ă 0. Je lâai placĂ©e sur 60. Si vous la montez sur 100, le volant devient trĂšs instable mĂȘme en ligne droite et bouge sans cesse de droite Ă gauche, malgrĂ© cela, la direction est facilitĂ©e par un angle de braquage incroyablement petit. AprĂšs plusieurs essais je suis restĂ© sur 60 pour combiner lâavantage de la direction trĂšs directe et lâabsence de vibrations incessantes en ligne droite. 15 â Retour de force en sous-virage 100 Plus la valeur est Ă©levĂ©e, plus la perte de motricitĂ© en sous-virage se ressent⊠» Par dĂ©faut la valeur est placĂ©e sur 100, peut monter Ă 200 et descendre jusque 5. Je lâai placĂ©e sur 200. Il peut y avoir de grosses divergences ici en fonction de votre style. Personnellement je prĂ©fĂšre le sous-virage au survirage, Ă la manette mais aussi au volant, je trouve ça plus gĂ©rable » et stable aussi bien en conduite offensive que dĂ©fensive mais surtout, câest beaucoup plus gĂ©rable au volant que le survirage au vu de mes rĂ©glages. Le survirage demande un contre-braquage Ă©clair, qui, combinĂ© avec les 900° de rotation est difficile et trĂšs coĂ»teux en chrono. Le sous-virage? Il suffit de lĂącher lâaccĂ©lĂ©rateur voire freiner et reprendre son chemin. VoilĂ pourquoi ma valeur ici est aussi Ă©levĂ©e que possible, plus vite lâinformation sur le sous-virage mâest transmise et plus vite je peux y rĂ©pondre avec les pĂ©dales. 16 â IntensitĂ© minimale du retour de force 100 Plus la valeur est Ă©levĂ©e, plus la rĂ©ponse des pneus aux charges latĂ©rales est ⊠importante. » Par dĂ©faut la valeur est de 100, peut descendre Ă 80 et monter jusque 150. Quand la valeur est au plus bas, le volant vibre relativement fort en ligne droite et sâadoucit en virage, câest lâinverse quand la valeur est au plus haut, jâai choisi le compromis en me plaçant sur 105, pour Ă©viter les vibrations gĂȘnantes en ligne droite et quand mĂȘme ressentir lâadhĂ©rence en virage. Il faut Ă©videmment combiner tout ça avec votre ouĂŻe car les pneus vous diront si vous poussez trop fort. 17 â RĂ©sistance au mouvement 20 Plus la valeur est Ă©levĂ©e, plus la direction parait lourde. Plus elle est basse, plus la direction semble lĂ©gĂšre, offrant moins de ⊠rĂ©sistance. » Par dĂ©faut la valeur est placĂ©e sur 20, peut descendre jusque 0 et monter jusque 100. Je lâai placĂ©e sur 30 toujours dans lâoptique dâun usage avec des routiĂšres. Quand on baisse cette valeur au max, la direction offre moins de rĂ©sistance et donc dâinformations en ce qui me concerne, ce qui est handicapant dans la plupart des situations circuits sinueux, tout ce qui nâest pas Road America ou un oval US. Si vous voulez simuler une auto dans laquelle aucun liquide de direction assistĂ©e nâa Ă©tĂ© mis depuis 20 ans alors montez la valeur Ă 100. 18 â Retour en position centrale 25 Plus la valeur est Ă©levĂ©e, plus la force de retour en position centrale est importante. » Par dĂ©faut cette valeur est placĂ©e sur 25, je la mets sur 50, pile poil au milieu, il peut ĂȘtre intĂ©ressant de lâaugmenter notamment si vous voulez drifter mais nâĂ©tant pas du tout spĂ©cialiste de la discipline au volant je ne suis pas sĂ»r que ce soit indispensable. Et donc voici en image le rĂ©capitulatif de mes rĂ©glages. NâhĂ©sitez pas Ă les essayer et donner votre avis en gardant Ă lâesprit quâils sont conçus pour un usage avec des vĂ©hicules de route, relativement modernes et peu modifiĂ©s. Aussi, Ă©tant donnĂ© quâil nâest pas possible dâenregistrer diffĂ©rents profils de rĂ©glages pour le volant come on Turn 10âŠ, je vous conseille fortement de faire des photos de vos propres rĂ©glages avant tout changement. Par ailleurs, la base de mes rĂ©glages, si elle vous plait, peut ensuite bien sĂ»r ĂȘtre altĂ©rĂ©e pour convenir Ă dâautres types de vĂ©hicules comme les GT3 angle de rotation moindre ou les LMP, IndyCar et compagnie angle de rotation encore moindre mais en lâabsence de direction assistĂ©e, rĂ©sistance au mouvement supĂ©rieure et retour de force Ă©levĂ©. Vient ensuite les soucis de ma config, Ă©videmment imparfaite. Etant donnĂ©e que jâaime rouler avec un angle de rotation Ă©levĂ©e et un niveau de force feedback + vibration dĂ©cent, le volant surchauffe assez vite, ce qui a pour effet de diminuer la force des moteurs et ramollir » la direction. VoilĂ pourquoi les sessions au delĂ de 30 minutes consĂ©cutives sont compliquĂ©es on peut maintenir les chronos mais la voiture se pilote plus comme une soucoupe volante. A vous dâajuster tout cela selon vos prĂ©fĂ©rences et besoins. Tous les chronos rĂ©alisĂ©s lors des Ă©preuves SundayDrive sur notre page Facebook ont Ă©tĂ© rĂ©alisĂ©s avec ces rĂ©glages hormis le drift, Ă la manette. NâhĂ©sitez pas Ă attaquer les chronos et partager vos impressions! rĂ©glages correspondants Ă un volant Thrustmaster TX Ferrari 458 Italia avec accessoires T3PA et TH8A, le ressenti peut diffĂ©rer en fonction du matĂ©riel que vous utilisez Informations supplĂ©mentaires 900° RoutiĂšres, sportives dâentrĂ©e de gamme. 720° Supercars rĂ©centes, Track Toys BAC MonoâŠ. 540° GT GT2/GT3, V8 Supercars, NASCAR⊠390° LMP, Formula E, IndyCar⊠270° F1 MISE A JOUR â NOUVEAU FORCE FEEDBACK FORZA 7 Turn 10 a dĂ©veloppĂ© un nouveau systĂšme de gestion du retour de force dans Forza Motorsport 7 avec de nouvelles options qui imposent de nouveaux rĂ©glages. Ceux-ci sont accessibles en cliquant ici.
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Newbie. You don't need to use a racing wheel if you do not want to.. no matter what system (PS3, PC, XBOX) you are on. If you need compatibility info, I'd suggest googling "Logitech Drive Force GT" and "most wanted 2012" with your system. You will probably get more answers at
Race Wheel Pro steering wheel + pedals set for Race Wheel Pro steering wheel + pedals set for total realism in all of your race games Made for PC Race wheel pro Pack volant + pĂ©dalier Race Wheel Pro pour un rĂ©alisme total dans tous vos jeux de course sur PlayStation2, PlayStation 3 et PC Race Wheel Pro vous procure des sensations de pilotage ultime. Vous attendez le signal du dĂ©part ! Les mains plaquĂ©es sur le volant, les doigts crispĂ©s sur les palettes sĂ©quentielles, et votre pied prĂȘt Ă Ă©craser lâaccĂ©lĂ©rateur Le feu passe au vert⊠Race Pro Wheel sâillumine et assure un contrĂŽle parfait de votre bolide, les vibrations retranscrivent vos drifts⊠les chocs subits pour une sensation de rĂ©alisme totale. Avec Race Pro Wheel, lâas du volant câest vous ! CaractĂ©ristiques âą Volant avec un angle de braquage de 180°, revĂȘtement Grip-control » spĂ©cialement Ă©tudiĂ© pour une prise en main idĂ©ale et pensĂ© pour les courses effrĂ©nĂ©es. âą Levier de vitesse professionnel et palettes sĂ©quentielles passez les vitesses de maniĂšre ultra rapide. âą Les pĂ©dales Ă ressorts vous offrent un dosage progressif de lâaccĂ©lĂ©ration et un freinage ultra prĂ©cis. âą Croix octodirectionnelle numĂ©rique prĂ©cise et R1/R2, L1/L2 âą 8 boutons analogiques âą 5 boutons numĂ©riques Mode, Select/9, Start/10, L3/11, R3/12 âą + 8 boutons dont la programmation est libre palettes sĂ©quentielles, pĂ©dalier, levier de vitesse, L3/11, R3/12 âą Bouton Mode » pour le paramĂ©trage PlayStation3 âą 3 modes disponibles sur PlayStation2 NumĂ©rique, Analogique, Negcon âą Led Lumineuse aux vrombissements du moteur, aux chocs subits. âą RĂ©glage de la sensibilitĂ© du volant et des effets de vibration. âą Les 7 ventouses offrent un maintien parfait du volant âą Raccordement du Volant USB pour PC + connectique PlayStation et pour le pĂ©dalier âą CompatibilitĂ© PlayStation 2, PlayStation 3 Version US / JAPAN / EU et Windows XP, Windows Vista, Windows Seven, Windows 8 âą Inclus Volant, PĂ©dalier, Manuel utilisateur, CD avec pilote pour PC. 2 Description de votre volant Race Pro Wheel Boutons L2/7 et L1/5 Boutons R2/8 et R1/6 Croix Octodirectionnelle Boutons Centre du volant rĂ©tro-Ă©clairĂ© Boutons Select/9, Mode, Start/10 RevĂȘtement Grip control » Volant Ă 26 cm 7 ventouses de fixation 1234 Levier de vitesse L2/7, R2/8 Led Mode/Start Boutons R3/12 Boutons R3/12 Palette sĂ©quentielle droite Palette sĂ©quentielle gauche Port pour de connexion du pĂ©dalier Voyant LED canal CĂąble double fiche PlayStation / USB PĂ©dale gauche pour le freinage Et fonction bouton X/Y- PĂ©dale droite pour lâaccĂ©lĂ©ration 3 Attribution des boutons et fonctions selon la plateforme utilisĂ©e Plateforme Mode Bouton dâaction Croix Bouton de fonction Volant PlayStation2 NumĂ©rique Analogique Negcon PlayStation3 PC Analogique Analogique B 1 A 2 RY 3 LX 4 L2 L2 LY L2 7 R2 R2 R1 R2 8 L1 L1 LY L1 5 R1 R1 R1 R1 6 L3 L3 11 R3 R3 12 Octodirectionnelle Octodirectionnelle Octodirectionnelle Octodirectionnelle POV SELECT 9 SELECT SELECT START START START START 10 â/â LX RX â/â â/â Palette gauche LX 4 Palette droite RY 3 Levier de vitesse L2 L2 â L2 7 R2 R2 â R2 8 PĂ©dale gauche LX 4 PĂ©dale droite RY 3 Mode MODE MODE MODE PS 4 Installation et configuration en fonction de votre plateforme Remarque VĂ©rifiez que votre console est Ă©teinte avant de connecter ou de dĂ©connecter le volant ! Installation 1. Placez le pĂ©dalier dâaccĂ©lĂ©ration/freinage au sol et sous une table/bureau de façon Ă pouvoir atteindre facilement les pĂ©dales. 2. Raccordez le pĂ©dalier au dos de votre volant Ă lâaide du cĂąble. 3. Connectez-le volant Ă votre console en utilisant la fiche dĂ©diĂ©e PlayStation 2. Rappel port gauche pour un seul joueur, port droit pour le deuxiĂšme joueur. 4. Allumez votre console PlayStation 2 et lancez votre jeu de course. Pour accĂ©der au paramĂ©trage de votre volant, reportez-vous au menu figurant dans lâinterface de votre jeu ! RĂ©glage du Mode Vous disposez de 3 modes de rĂ©glages. Choisissez votre mode en fonction de votre jeu, assignation des boutons. Reportez-vous au tableau dâattribution des boutons ! âą Mode numĂ©rique LED Ă©teinte âą Mode Analogique LED rouge allumĂ© âą Mode Negcon LED rouge clignotante Note Lorsque la console est rĂ©glĂ©e sur un mode dĂ©fini NumĂ©rique, Analogique ou Negcon le bouton Mode est inutilisable. Remarque VĂ©rifiez que votre console est Ă©teinte avant de connecter ou de dĂ©connecter le volant ! Installation 1. Placez le pĂ©dalier dâaccĂ©lĂ©ration/freinage au sol et sous une table/bureau de façon Ă pouvoir atteindre facilement les pĂ©dales. 2. Raccordez le pĂ©dalier au dos de votre volant Ă lâaide du cĂąble. 3. Connectez-le volant Ă votre console PlayStation 3 en utilisant un port USB. Note Si vous dĂ©connectez le volant du port USB de la PS3 ou si vous redĂ©marrez ou Ă©teignez la console, vous devrez reconnecter le volant. 5 4. Allumez votre console PlayStation 3. Les LED Canal » Clignotent les LED se trouvent sur le capot » du volant 5. Appuyez sur le bouton Mode pour connecter le volant. Le voyant du joueur actif s'allume au niveau du numĂ©ro de joueur correspondant. Votre volant est maintenant connectĂ© ! Menu PS3âą La fonction du bouton MODE du volant de course est la mĂȘme que celle du bouton PS de la manette PS3âą officielle. Lors d'une session de jeu sur PS3, appuyez une fois sur le bouton MODE pour afficher le menu XMB PS3âą XrossMediaBar, puis appuyez de nouveau pour quitter le menu XMB PS3âą. Appuyez deux fois rapidement sur le bouton MODE pour afficher la fenĂȘtre de configuration du MENU. RĂ©glage du Mode Le mode par dĂ©faut est le mode analogique pour les jeux PS3 Position du Joueur La LED sur le volant reprĂ©sente le numĂ©ro du joueur auquel le volant est assignĂ© âą LED 1 Ă 4 = Joueur 1 Ă 4 âą LED 1 + LED 4 = Joueur 5 âą LED 2 + LED 4 = Joueur 6 âą LED 3 + LED 4 = Joueur 7 PC Configuration minimum 1 Port USB SystĂšme dâexploitation Windows XP / Windows Vista / Windows 7 / Windows 8 DirectX et versions supĂ©rieures Installation 1. Allumez votre ordinateur. Placez le CD-Rom dans votre lecteur. Cliquez sur deux fois sur lâicĂŽne dâinstallation du pilote. Installez le pilote [LS-USBmX1/2/3] en suivant les boites de dialogue 2. Placez le pĂ©dalier dâaccĂ©lĂ©ration/freinage au sol et sous une table/bureau de façon Ă pouvoir atteindre facilement les pĂ©dales. 3. Raccordez le pĂ©dalier au dos de votre volant Ă lâaide du cĂąble. 4. Connectez-le volant Ă votre PC en utilisant un port USB. 5. Dans le menu dĂ©marrer > Panneau de configuration, sĂ©lectionnez [ContrĂŽleurs de jeu] pour calibrer le volant, comme indiquĂ© dans la section de calibrage de la fenĂȘtre du contrĂŽleur de jeu. 6 Le pilote USB ne devra ĂȘtre installĂ© qu'une seule fois. Une fois l'installation effectuĂ©e, [LS-USBmX1/2/3] s'affichera dans la fenĂȘtre Options de jeu » Ă chaque fois que vous connecterez votre volant au port USB. Pour que le volant fonctionne correctement, recalibrez-le avant de l'utiliser. Une fois le test terminĂ©, quittez en cliquant sur [OK] dans la fenĂȘtre de test, puis sur [OK] dans la fenĂȘtre gĂ©nĂ©rale. Enfin, fermez la fenĂȘtre du Panneau de configuration. Vous pouvez dĂ©sormais lancer votre jeu prĂ©fĂ©rĂ© et commencer Ă jouer. Note les commandes des boutons de tir, des pĂ©dales de frein et d'accĂ©lĂ©ration sont dĂ©finies dans chaque jeu. Consultez le manuel de votre jeu pour plus d'informations ! Modification de l'affectation des boutons sans mĂ©moire Boutons d'origine X/3, /2, /4, /1, L1/5, R1/6, L2/7, R2/8 Boutons dont l'affectation peut ĂȘtre modifiĂ©e PĂ©dale d'accĂ©lĂ©ration, pĂ©dale de frein, palette gauche, palette droite, levier de vitesse L2, R2, L3/11, R3/12 ParamĂ©trage de la modification de l'affectation Note la modification de l'affectation impossible en mode NEGCON 1. Maintenez appuyĂ©s simultanĂ©ment SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez sur le bouton dont l'affectation peut ĂȘtre modifiĂ©e la LED verte clignote. 3. Appuyez sur le bouton d'origine. La LED verte s'Ă©teint, le paramĂ©trage est terminĂ©. Annulation de la modification de l'affectation Annulation de l'affectation d'un seul bouton 1. Maintenez appuyĂ©s simultanĂ©ment SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez sur le bouton rĂ©affectĂ© la LED verte clignote. 3. Appuyez de nouveau sur le bouton. La LED verte s'Ă©teint, l'annulation est effectuĂ©e. Annulation de la modification de l'affectation de tous les boutons 1. Maintenez appuyĂ©s simultanĂ©ment SELECT+START pendant 3 secondes la LED verte s'allume. 2. Maintenez appuyĂ© le bouton START pendant 4 secondes, la LED verte s'Ă©teint. Toutes les modifications d'affectation sont annulĂ©es et les boutons retrouvent leur Ă©tat par dĂ©faut. Affectation des pĂ©dales Ă l'axe RY ParamĂ©trage de la modification de l'affectation 1. Maintenez appuyĂ©s simultanĂ©ment les boutons SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez sur le bouton gauche de la croix directionnelle pour modifier l'affectation des pĂ©dales. Annulation de la modification de l'affectation 1. Maintenez appuyĂ©s simultanĂ©ment les boutons SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez deux fois rapidement sur la pĂ©dale droite. La LED verte s'Ă©teint. 7 Affectation de la palette gauche et de la palette droite Ă l'axe RY ParamĂ©trage de la modification de l'affectation 1. Maintenez appuyĂ©s simultanĂ©ment les boutons SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez sur le bouton droit de la croix directionnelle pour modifier l'affectation de la palette droite et de la palette gauche. Annulation de la modification de l'affectation 1. Maintenez appuyĂ©s simultanĂ©ment les boutons SELECT+START pendant 3 secondes la LED verte s'allume. 2. Appuyez deux fois rapidement sur la palette droite. La LED verte s'Ă©teint. RĂ©glage de la sensibilitĂ© Votre volant dispose de trois niveaux de sensibilitĂ© Ă©levĂ©, moyen et faible ! Maintenez appuyĂ©s simultanĂ©ment les boutons SELECT+START pendant 3 secondes la LED verte s'allume. Appuyez sur le bouton SELECT pour afficher l'Ă©tat. Appuyez de nouveau sur le bouton SELECT pour modifier la sensibilitĂ© Faible = LED verte clignote doucement Moyen = LED verte clignote ElevĂ© = LED verte clignote rapidement Appuyez sur le bouton HAUT de la croix directionnelle pour confirmer et quitter. 8 Model SOG-RWP S/N © 2014 Spirit of Gamer. All Rights reserved. Spirit of Gamer, The & Spirit Of Gamer logos are trademarks of The âPSâ Family logo is a registered trademark, âPS2â and âPS3â is a trademark of Sony Computer Entertainment Inc. All trademarks are the property of their respective owners. This product is not designed, manufactured, sponsored or endorsed by Sony Entertainment Inc. Photos are for illustrative purposes only. and products are exclusively distributed by Suza International Garonor / BP 353 / 93616 Aulnay-sous-Bois / France.
Description SimbelgiumÂź met Ă votre disposition un simulateur automobile, du vendredi soir au lundi avant midi, pour 250 ⏠seulement. Notre simulateur est entiĂšrement Ă©quipĂ© et prĂȘt Ă l'utilisation. Nous vous proposons un niveau dâĂ©quipement de haute qualitĂ©, avec un systĂšme de vibration pour une meilleure immersion.
Ensemble volant + pĂ©dalier + levier de vitesse compatible PC / PlayStation 3 / PlayStation 4 / Xbox One SOG-RWP2 Volant+PĂ©dalier, braquage Ă 180°, dbl moteur de vibrations, revĂȘtement Grip, croix octodirectionnelle, 8 boutons analogique+8 boutons prog. FonctionnalitĂ©s Volant avec amplitude de braquage Ă 180° Double moteur de vibration pour des sensations toujours plus rĂ©alistes RevĂȘtement Grip Control pour une prise en main racing Levier de vitesse pro et palettes sĂ©quentielles pour un contrĂŽle rapide des rapports PĂ©dalier double Ă ressort pour un dosage progressif de lâaccĂ©lĂ©ration et un freinage ultra prĂ©cis Croix octodirectionnelle analogique ultra prĂ©cise Bouton Home pour accĂ©der directement aux paramĂštres PS4 /PS3 / Xbox One 8 Boutons analogiques 4 Boutons numĂ©riques Options / Share /⊠8 boutons programmables grĂące Ă une mĂ©moire intĂ©grĂ©e Palettes sĂ©quentielles, Levier de vitesse, PĂ©dalier⊠RĂ©glage de la sensibilitĂ© et des effets de vibration Volant Ă©quipĂ© de 7 ventouses pour une parfaite adhĂ©rence Longueur des cĂąbles volant mĂštre / pĂ©dalier m Compatible avec PlayStation 4 Pour fonctionner, branchez directement votre manette officielle DualShock 4 sur le port USB du volant ! XBOX One Pour fonctionner, branchez directement votre manette officielle XBOX One sur le port USB du volant ! . PS3 Branchez le volant directement sur votre console PS3. PC Branchez le volant directement sur votre PC Windows XP Ă Windows 10 et installer le driver Race Wheel Pro 2 Attention le volant nâest pas compatible avec les jeux nĂ©cessitant le driver Xinput ! ConnectivitĂ© Technologie de connexion PS4 / XBOX ONE Pour fonctionner vous devez brancher votre manette DualShock 4 ou Elite Xbox One sur le port USB du volant PS3 Vous devez brancher le volant directement sur votre console PC Vous devez brancher le volant directement sur votre PC Longueur du cĂąble Volant mĂštre PĂ©dalier mĂštre CompatibilitĂ© Multiplateformes Oui Consoles de jeux PlayStation 4 PlayStation 3 Xbox One PC Windows XP Ă Windows 10 Informations complĂ©mentaires Contenu de l'emballage Volant / PĂ©dalier / Manuel utilisateur / CD avec pilote pour PC Normes CE / RoHS / WEEE Garantie 1 ans TELECHARGEMENT Visuels 300 DPI Race Wheel Pro 2 JPEG Race Wheel Pro 2 PNG Manuel N/A 1 units ...
Cdiscountvous guide et vous permet de faire des économies sur votre achat fixation volant console Volant et pédales de jeu Vidéo Race Pro Wheel 2 compatible Xbox Séries X|S PS4
HORI brings the best in build-quality, customization options, and authentic racing simulation with the Racing Wheel APEX. HORI's Tokyo design team has brought all the features and quality of a full-size racing wheel at an aggressive price. Massive 270 degree turn-ratio - Completely programmable & adjustable - Vibration feedback - PS4, PS3 & PC compatible. The Racing Wheel APEX clamps securely to your table or racing wheel stand with sturdy clamps and steel parts. The full size pedals are built to last. Change from 270 degree to 180 degree turn ratio on the fly and fine tune other settings such as dead zone, pedal sensitivity and more. Get in the race with the all new RWA Racing Wheel APEX for PlayStation 4, PlayStation 3 and PC. Officially licensed by Sony. Product Features Officially Licensed by Sony Compatible with PlayStation 4, PlayStation 3, and PC Windows11 / 10 Optimize performance on PS5 with firmware update* Full-size racing wheel and pedals optimized for authentic racing simulation 270 degree turn radius with adjustable output options Mount security with sturdy clamp system *Firmware Update Available for download here!
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TS-XW Image credit Windows Central Thrustmaster makes some of the leading sim racing wheels for PC and console. In many cases, the wheel can be used across a combination of PC, PS4, and Xbox One, but while consoles are usually a simple plug and play, there's a little work to do to get going on the used in this guideAmazing wheel Thrustmaster TS-XW opens in new tab $700 at DellBudget option Thrustmaster T150 opens in new tab $200 at DellHow to install drivers and firmware to your Thrustmaster wheelSource Windows Central Image credit Source Windows CentralWhen you hook up your Thrustmaster wheel to your Xbox One or PS4, it's pretty much plug and play. You can adjust some of the settings in the game to have your setup feel better, but that's not usually the case on the many external input devices, your PC will need to see some drivers, and it's also a good idea to make sure that the firmware of the wheel is up to date, download both, head over to the Thrustmaster support your down to the drivers section where you'll find a .exe file download for drivers and firmware this and install it to your Windows the application downloaded above has been installed, open it up and then connect your wheel when prompted. Without the drivers installed there's a strong chance your racing games won't see the wheel at Windows Central Image credit Source Windows CentralIt's also important you make sure your wheel is in the correct mode. Xbox One wheels on Windows 10 should be fine, but if you're using a PS4 and PC-compatible wheel, consult the manual to ensure the correct mode is selected for PC. On some, for example, you need to select the PS3 compatible mode for use on you open the control panel application, ensure your wheel is highlighted and click on properties to open up the settings application will display the current firmware your wheel is on as pictured. To check for and install any updates, simply click the check for update button in the lower righthand to check the wheel before racingSource Windows Central Image credit Source Windows CentralThe majority of your wheel setup process will take place in each of the different games you want to play, but there are some things to check before you get Thrustmaster application allows you to check the input of each part of the wheel and pedals, ensuring they're working correctly and testing the force. It's also useful to get familiar with the buttons on the wheel and what each of them is numbered as, because you'll need to know that in the particularly useful feature you can handle here is the rotation lock. If you have a wheel with a 1,080-degree rotation on it, such as the TS-XW and the T150, you can limit how much of this you want to use. 1,080 degrees is a lot, and unless you're playing something like Euro Truck Simulator 2 or Farming Simulator 19, you're not going to use all of games don't really need a lot of rotation, so you can knock it down in here to something less and it will translate to all your top Thrustmaster wheelThustmaster makes a number of great wheels, and you can set all of the PC compatible ones up in this way ready to hit the virtual tarmac. It's hard to single out just one wheel to check out, but these are two of our current favorites. Pro quality opens in new tabA professional quality racing wheel for Xbox and PCIt's pricey, but it's also modeled on an actual racing wheel from Sparco. Trimmed in alcantara, packing a 1,080-degree rotation, and a huge power supply that looks like a turbo, this is a serious piece of equipment. Whether you're racing on console or PC, the TS-XW is a worthwhile investment for the more serious sim racer. Not only does it look like the real thing, but its sophisticated force feedback system feels like the real thing. And if you don't like the Sparco wheel, you can swap it out for a number of other affordable alternativeThe TS-XW is pricey and sim racing is already an expensive business. If you're looking for something a little less expensive, the T150 Pro is a solid alternative. Affordable quality opens in new tabLots of features at an attractive priceThe T150 lacks the ultimate build quality you get on its more expensive siblings, but maintains a 1,080-degree rotation, solid force feedback, and compatibility with both PC and PS4. The Pro version is also worth the extra spend over the regular T150 if you can stretch to it since you get Thrustmaster's T3PA three-pedal set included over the two-pedal in the standard edition. The T3PA is an adjustable set of pedals, and is the same as you get with the TS-XW. Richard Devine is an Editor at Windows Central. A former Project Manager and long-term tech addict, he joined Mobile Nations in 2011 and has been found on Android Central and iMore as well as Windows Central. Currently you'll find him covering all manner of PC hardware and gaming, and you can follow him on Twitter and Instagram.
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